![]() ![]() ![]() Huge number of race styles to suit your mood and preferences:.FlatOut's peerless real world physics engine combines vehicles built from 40 plus deformable parts with over 8000 destructible objects per track.In the end, I am glad I purchased this game while it was on sale, however I still feel like my money was wasted and pine for the old FlatOut games where the vehicles felt like the heavy muscles cars they were. Unfortunately I would rather flick my nuts for an hour than subject myself to this infuriating dumpster fire again. This mode essentially takes all the negatives previously mentioned and multiplies them by 10. The physics issues combined with the unforgiving "rubber banding" AI caused me to nearly break my controller on multiple occasions, as the races became more luck oriented than skill based.ĭon't even get me started on the races that give you power ups. The issue with this is that everything has some sort of bizarre level of physics behind it, which may or may not send your vehicle out of control, further hindering your progress in the race. In order to regain your position after crashing you will have to gain "Nitro" by either hitting opponent (who are now way past you) or causing damage to the environment, such as fences, signs, etc. Hitting this water will send you careening off the track, into either a boat or the lake or cause the "railroad" issue previously mentioned where your front or rear end will randomly catch area, causing you to completely lose control. In most games this would be fine, as you generally expect it to be slippery and are conscious of your steering input, however in FlatOut 4 there is a small spot where there is water on the ice. The same thing happens on a number of other tracks, however the most infuriating is the track "World's End" where you are required to race across a frozen lake. One example is a track (Called Bruxton River Run) where you are driving through what appears to be a logging camp and are forced to cross train tracks, however when you cross the tracks, it's almost as if your bumper clips the rail, sending either your front end or back end into the air and in a random direction. Driving a now faster vehicle, the smallest bump would send my vehicle flipping end over end and careening off track. I proceeded on to the next race and soon realized that my previous car wasn't garbage, the physics and controls were. On a side note, why does it sound like the in game Jeep has a diesel engine? Regardless of the crappy vehicle, I pushed through and on to the next series of races, "upgrading" to what appeared to a vehicle similar to a Jeep Wrangler. The first few races went decently, however the car I was driving (a Beetle-like car) was "floaty" and felt lightweight, as it was difficult to remain on the course, there wasn't much impact to other vehicles and small bumps in the road would send me careening off course. I booted it up, remembering the fun I had with the previous titles. I purchased FlatOut 4: Total Insanity on Xbox One when it was on sale (thank god) after it received mixed reviews. I have fond memories of driving a rusty, beaten up muscle car, slamming into buildings and vehicles with the impact of a freight train and plowing through the races with a smile on my face. I have played all the games in the series with the exception of FlatOut 3. I have been a long time fan of the FlatOut series, from the first game released on the PC back in the mid-2000's. Has anyone played this? If so, what were your thoughts on it? Here are mine. ![]()
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